Dafuq is a "Terrestrial"


I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the factions from an unfinished game design of mine tentatively titled Periapocalyptic, about fighting interdimensional invaders during the end of the world. The names of the "monster types" characterized the kind of otherworld those enemies came from. Infernals came from hell dimensions, and so forth.

When brainstorming Dungeons & Direct Actions, I had the thought that those blocs could be useful for grouping antagonists in a dungeonpunk game, so I transplanted them and gave them descriptions more focused on their toxic ideologies than on their places of origin. You can still have the angels come from an astral or celestial plane, and there's asides to that effect, but it's not the focus.

There's a bit of baggage from Periapocalyptic here that could maybe stand to be cleaned up, though. It makes sense to talk about "Terrestrial" enemies that come from Earth-like worlds, in that context. But it's not a word that intuitively suggests "your usual backyard bigots". I haven't figured out what a better word would be yet, but if I happen upon a good one, I'll update!

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Dungeons and Direct Actions.pdf 73 kB
Aug 16, 2021

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