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One of the joys of role-play gaming is seeing a character grow, change, gain power and influence--what we might call "leveling up"! But not every system provides a structure for advancement, especially if you're playing freeform or using a collection of MOSAIC modules. "Experience and Quests" provides a concise method for accumulating and using character bennies in play. This document has two parts:

Experience: A two-tiered reward system, letting players earn tokens by their actions that can then be spent to better their characters' circumstances.

Quests: A structure for play goals and miniature character development arcs, driving narrative toward thematic beats and crucial decisions.

Quests build on the Experience system, but Experience can be used without Quests. Alternative award schemes are included!

MOSAIC Strict? What's that?

MOSAIC Strict by Michael Prescott is a set of rules for making modular RPG subsystems. MOSAIC Strict documents can be added on to existing tabletop games, or mixed and matched to produce complete game experiences!

Inspirations and Further Reading

Chuubo's Marvelous Wish-Granting Engine by Jenna Moran

The Shadow of Yesterday by Clinton R. Nixon, third edition update by Eero Tuovinen

Primetime Adventures by Matt Wilson

Uncopyright

CC0  To the extent possible under law, Edward "Sabe" Jones has waived all copyright and related or neighboring rights to MOSAIC Strict Experience and Quests. This work is published from: United States.

Cover image by susannp4 under the Pixabay free license.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorSabreCat
Tagsgeneric, mosaic-strict, quests, Tabletop role-playing game

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Click download now to get access to the following files:

MOSAIC Strict Experience and Quests.pdf 59 kB

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